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Aims to develop a team of fully autonomous humanoid robots that can win against the human world soccer champion team.

Kynogon develops advanced AI solutions for the interactive entertainment industry and takes into account the uniqueness of each game. Costs are reduced, deadlines achieved and time-to-market respected.

Companion site for the book "Artificial Intelligence for Computer Games: An Introduction." Includes bibliography, chapter guide, errata, and relevant links.

Building Artificial Intelligence into Games

A database of Artificial Intelligence articles specific to games that appeared in game programming books, magazines, conferences, or on the Internet.

Description of techniques to autonomously steer vehicles through a predefined virtual world. Simple behaviors (e.g. obstacle avoidance) can be combined to create more complex behaviors.

An intelligent agent toolkit that lets you create behaviors within games and simulations quickly and easily, without programming, using its graphical user interface.
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